26
Command Summary
3.14
Initialize a
Bar Graph
Dec
Hex
ASCII
254
ID Type X1 Y1 X2 Y2
103
FE 67
g
ID Type X1 Y1 X2 Y2
ID Type X1 Y1 X2 Y2
v8.3
Initialize a bar graph in memory for later implementation. Graphs can be located anywhere on the screen, but
overlapping may cause distortion. Graph should be filled using the Draw a Bar Graph
command.
ID
Byte
Unique bar identification number, between 0 and 255.
Type
Byte
Graph style, see Bar Graph Types.
X1
Byte
Leftmost coordinate.
Y1
Byte
Topmost coordinate.
X2
Byte
Rightmost coordinate.
Y2
Byte
Bottommost coordinate.
Table 19: Bar Graph Types
Type
Direction
Base
0
Vertical
Bottom
1
Horizontal
Left
2
Vertical
Top
3
Horizontal
Right
3.15
Initialize 9-
Slice Bar Graph
Dec
Hex
ASCII
254
ID Type X1 Y1 X2 Y2 Fore 9Slice Back 9Slice
115
FE 73
s
ID Type X1 Y1 X2 Y2 Fore 9Slice Back 9Slice
ID Type
X1 Y1 X2 Y2 Fore 9Slice Back 9Slice
v8.3
Initialize a 9-slice bar graph in memory for later implementation. 9-slice graphs are also be filled using the Draw a
Bar Graph
command and are allocated to the same memory as regular bitmaps.
ID
Byte
Unique bar identification number, value between 0 and 255.
Type
Byte
Graph style, see Bar Graph Types.
X1
Byte
Leftmost coordinate of the 9-slice bar, zero indexed from left.
Y1
Byte
Topmost coordinate of the 9-slice bar, zero indexed from top.
X2
Byte
Rightmost coordinate of the 9-slice bar, zero indexed from left.
Y2
Byte
Bottommost coordinate of the 9-slice bar, zero indexed from top.
Fore 9Slice
Short
9-slice used for the foreground.
Back 9Slice
Short
9-slice used for the background.
3.16
Draw a
Bar Graph
Dec
Hex
ASCII
254 105
FE 69
i
ID Value
ID Value
ID Value
v8.3
Fill in a portion of a bar graph after initialization. Any old value will be overwritten by the new. Setting a value of
zero before setting a new value will restore a graph should it become corrupted.
ID
Byte
Unique bar identification number, between 0 and 255.
Value
Byte
Portion of graph to fill in pixels, will not exceed display bounds.
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